Painting the Banner of Bremyra

There’s something special about taking an idea from the page and bringing it into the real world. For me, drawing and painting scenes and symbols from my story, The Veil of Kings and Gods, isn’t just an extra step, it’s part of how I connect with the world I’m building.

The act of painting slows everything down. My hands work while my mind wanders the streets of Castellum, hears the sea breaking against the cliffs, and feels the weight of a thousand years of history pressing through the colours. It’s not just art for the sake of art, it’s a doorway into the heart of the kingdom.

Painting is a passion I’ve carried for as long as I can remember, and it has a way of anchoring me in the work. Every brushstroke feels like a moment spent inside the world itself. I intend to keep creating more pieces like this, not only banners, but places, faces, and artefacts, anything that helps me see the story as clearly as I can feel it.

A Brief History of Bremyra

What does a crimson banner with a golden griffon really mean?

This isn’t just paint on parchment, it’s the symbol of Bremyra, a southern kingdom carved between sea cliffs and old stone keeps. They never conquered, they endured. While other kingdoms fell to war and magic, Bremyra held fast, ruled by kings remembered in silence, not in song.

The golden griffon stands for honour held through fire, and the blood-red field. It’s not for war, it’s for the ancestors who built it with bare hands. Every banner has a story, and this one? It’s only the beginning of mine.

🎥 Watch the time-lapse video here:

How I Plan Epic Conflicts Without Losing the Characters

If there’s one question I return to again and again while writing The Veil of Kings and Gods, it’s this: how do you make war feel personal? Not just dramatic, not just explosive or large in scale, but real, rooted in the hearts of the people forced to live through it.

High fantasy is often filled with titanic clashes: gods levelling mountains, kings raising armies, ancient orders clashing across the centuries. But if I’m being honest, those scenes only truly work when they grow from something human. When a character you care about walks into the storm and you understand why.

I’ve spent the past year trying to balance these two worlds: the grand and the intimate. The arcane and the emotional. And nowhere has that balance been more important than in planning the major conflicts of this story, political, magical, divine. Today, I want to share how I approach that.

The Characters Always Come First

It sounds simple. Obvious, even. But when you’re building a vast world with kingdoms at the brink and gods whispering from beyond the veil, it’s shockingly easy to forget that someone still has to live through it.

For me, that’s Simion, Patrick, Týrnan. Each of them sees the oncoming storm from a different vantage point and each is wounded by it in ways that are quiet, personal, and rooted in character. Simion is a man caught between divine expectation and the fragile world of expectation. Patrick bears the weight of kingship while hiding parts of himself that would shatter his position. Týrnan fights not for conquest, but to keep his people from losing their soul.

The conflicts around them may escalate. But unless those conflicts are built on the foundation of who they are, their doubts, fears, loyalties, and flaws, the story would ring hollow.

Conflict as Mirror, Not Just Plot Device

One of my guiding principles is that every external conflict must reflect an internal one. If a battle breaks out between kingdoms, it needs to echo the unrest already stirring within the characters.

Take Patrick. His kingdom teeters on the edge of diplomatic collapse, but what drives that tension is not just geopolitics, it’s his own repression. His court senses weakness. His enemies sense distance. And Patrick, for all his strength, has no safe space to be fully himself. The war outside is the war inside.

Likewise with Simion, who is being slowly crushed by the power he once sought. The threats he faces aren’t always from enemies; sometimes they come from within, from his refusal to be the weapon the gods demands, from his fear of harming those he loves, from the ancient force he’s inherited that now forgets its own wisdom. These are personal wars. The divine and the magical are just the landscape they bleed into.

Intimacy in the Midst of Chaos

One of the joys and challenges of writing a large-scale fantasy series is finding the quiet in the chaos. There are scenes in Book 1 where cities are burning or armies are gathering, and yet the most important moment is a hand held too tightly, or a look that lingers a second too long. That’s what I strive for.

When Simion walks into battle, I don’t want the reader to think of fire and ruin. I want them to think of his challenges. Of the weight of the cloak he wears. These are the things that make his power mean something. Without them, he’s just another mage with too much fire in his hands.

And when Patrick makes a decision that could cost him the alliance of a kingdom, it’s not the politics that matter. It’s what he sacrifices to stand firm, the love he denies, the truth he cannot speak, the safety he’ll never truly have. These are the human costs, and they’re what I try never to lose sight of.

Final Thoughts

I love grand fantasy. I always will. But I believe its heart lies not in its spectacle, but in its people. In the ones who stumble through magic and war with bruised hearts and broken promises, doing their best to hold on.

So when I plan my conflicts, magical or mortal, I don’t begin with maps or power levels or ancient histories. I begin with the characters. With their wounds and their wants. And I try, as best I can, not to lose them in the storm.

Because the war may shape the world.
But it’s the people who shape the war.

Magic in Ældorra: A Gift, a Curse, or Something More?

In Ældorra, magic is not studied. It is claimed. A birthright, a spark born into the blood, seen by the Order, and seized before the world can lay its hands on you.

From the moment a child reveals the first hint of magic, whether by accident or fear, the Order of Magicians arrives. There are no family farewells. No second chances. The child is taken, their name entered into the record of the Academy, and whatever life they knew is quietly severed. To possess magic is to belong to the Order. Nothing else.

All magicians begin the same. They are taught the spoken forms, the written glyphs, the rigid cadence of incantation. Magic cannot be used without language. It must be spoken aloud, shaped by voice and carved by word. There are no silent spells, no intuitive gestures, no whispered charms in the night. If a magician forgets a word, the spell fails. If they twist its structure, the spell misfires, or worse.

Yet among those who speak the same spells, power is not equal.

Each magician draws from what the Order calls their well. Some wells are shallow, only able to fuel modest enchantments, brief illusions, momentary shields, small bursts of flame. Others are deep, vast, and enduring. Those who carry such wells rise quickly. These are the ones who bend flame to their will, who can speak a word and bring down the sky. They are the ones who ascend to the Council: The Order of Five, whose decisions shape the kingdoms more than any throne.

But even the greatest magician faces one immutable truth: they cannot heal.

It is not that healing magic is forbidden, it is simply beyond their reach. No spell, no incantation, no force of arcane will can mend the flesh or restore the spirit. That gift belongs solely to the Church of Christiana. Theirs is the divine touch, the holy word. It is a truth both sides know, yet seldom speak aloud: the Order commands the arcane, but it is the Church that claims the soul.

And though the world fears the Order, it is not without its own cruelty.

In Ældorra, only men may wield magic. Women, no matter how gifted, are forbidden by law. A woman who speaks a spell, whether for battle or for mercy, is declared a criminal. Even a healing incantation, performed in secret, may bring death. The punishment is absolute. The Order’s law is iron, and its reach does not falter.

So is magic a gift? A curse? Or something stranger still?

For those who carry the spark, there is no choice. Only the path set before them, the laws carved in stone, and the weight of a power they did not ask for, spoken word by spoken word, until their voice is no longer their own.

How I Stay Inspired While Writing the Same Story for Years

Writing a novel isn’t always a straight path. For me, it’s been more like a winding mountain trail, sometimes clear and exciting, other times foggy and slow. I’ve been working on The Veil of Kings and Gods for years now. The world, the characters, and the themes have all evolved over time. And yet, somehow, I’ve never walked away from it.

So how do I stay inspired?

It’s not some mystical lightning bolt. It’s smaller than that, quieter. Sometimes it’s rediscovering an old scene I wrote months ago that still makes me smile. Other times it’s worldbuilding, filling in the map of Ældorra, thinking about what life is like in a ruined empire or how a long-forgotten piece of magic reshapes a character’s fate.

I also let the story grow with me. When I started this book, I was in a very different place in life. But I didn’t throw it out and start over. Instead, I’ve allowed my voice, my ideas, and my perspective to shift as the years have passed. I’ve rewritten, restructured, and reimagined, but never lost the heart of it.

What helps most, though, is this: I don’t pressure myself to rush.

This is a story I care about. I want it to be the best version of itself, not the fastest one. That mindset keeps the love alive. Some days I only manage a few lines. Other days I go deep. But each word brings me closer to the story I want to share.

If you’re writing something that’s taken years, you’re not alone. Let it take the time it needs. Let it change with you. The story will be stronger for it.

I’d love to hear about your long-term projects. What keeps you going? What has changed since you started?