It’s just past midnight.
A candle flickers beside me, catching the curl of parchment and the edge of an old teacup. I’m staring at a map no one’s ever seen. A blank patch of woodland sits untouched waiting. Not for a battle or a prophecy. Just a name.
Thronheim. Thornwynde. Djenhara.
Each one arrives with a different weight. A different feeling. As though I’ve stepped into a new season, a different wind stirring the trees. I try one, then another, letting the sound of it sit on the tongue.
Naming a place in a fantasy world isn’t just about the sound. It’s about the history you haven’t written yet. The lives you haven’t met. A name carries the mood of the land, its sorrow, its strength, its story.
And some nights, I can’t move forward until I find the one that fits.
Naming places is like uncovering them
Sometimes it feels less like creating and more like discovering. The name already exists somewhere, I’m just trying to hear it clearly. It might come from a half-remembered dream or an echo of another language. Often it arrives when I’m nowhere near the desk. Walking. Waiting. Listening.
Other times, I sit like this. Quiet. Focused. Letting the world grow through the stillness.
The right name shapes the path ahead. It tells me what kind of people might live there. What kind of secrets the soil might keep. A name like Sahmirra might belong to a place scarred by fire. Solvryn whispers of hidden things in the marsh.
And once I hear it, the true one, I know where to go next.
Behind the scenes of a quiet worldbuilder
This is what fantasy writing really looks like most days. Not sweeping battles or lightning storms of inspiration. Just quiet choices, made in the dark, that slowly build a world.
You don’t always need to rush. Some villages take longer to appear. Some names wait until you’re ready to find them.
If you’d like to see more of how I write these stories, how the world of Ældorra unfolds through maps, short stories, and strange midnight moments, you’re always welcome here.








